Commit 5298f963 by BellCodeEditor

save project

parent 0806ef2c
Showing with 14 additions and 0 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -20,6 +21,10 @@ index = 0 ...@@ -20,6 +21,10 @@ index = 0
y=400 y=400
jumpstatu="running" jumpstatu="running"
t=30 t=30
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -47,10 +52,18 @@ while True: ...@@ -47,10 +52,18 @@ while True:
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
if rect.x<0-rect.width:
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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