Commit 518eb6ee by BellCodeEditor

save project

parent 8f2277a0
Showing with 8 additions and 4 deletions
...@@ -5,7 +5,7 @@ pygame.init() # 初始化 ...@@ -5,7 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.disiay.sep_Coupion("") pygame.disiay.sep_Coupion("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -20,17 +20,21 @@ hero = pygame.image.load('hero1.png') ...@@ -20,17 +20,21 @@ hero = pygame.image.load('hero1.png')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t=30
odstacle = radom.choice([bush,stone,cactii])
rect =
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEDOWN: if event.type == locals.locals.KEDOWN:
if jumpState=="runing"
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState=="up": if jumpState=="up":
if y>150 if t>0
y-=5 y-=t
else: else:
jumpState="down" jumpState="down"
wukong = hero[index] wukong = hero[index]
......
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