Commit 3b842314 by BellCodeEditor

auto save

parent a17c90f9
Showing with 13 additions and 1 deletions
...@@ -21,12 +21,14 @@ index = 0 ...@@ -21,12 +21,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
...@@ -36,7 +38,7 @@ while True: ...@@ -36,7 +38,7 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if t < 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
...@@ -47,6 +49,7 @@ while True: ...@@ -47,6 +49,7 @@ while True:
wukong = hero[index] wukong = hero[index]
if jumpState == "runing":
index += 1 index += 1
if index >=5: if index >=5:
index = 0 index = 0
...@@ -55,6 +58,14 @@ while True: ...@@ -55,6 +58,14 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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