Commit 3b842314 by BellCodeEditor

auto save

parent a17c90f9
Showing with 18 additions and 6 deletions
...@@ -21,14 +21,16 @@ index = 0 ...@@ -21,14 +21,16 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if t > 0:
y -= t y -= t
...@@ -36,7 +38,7 @@ while True: ...@@ -36,7 +38,7 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if t < 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
...@@ -47,14 +49,23 @@ while True: ...@@ -47,14 +49,23 @@ while True:
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "runing":
if index >=5: index += 1
index = 0 if index >=5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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