Commit 34bd0c4a by BellCodeEditor

save project

parent 42bce4b0
Showing with 11 additions and 6 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,21 +28,25 @@ while True: ...@@ -27,21 +28,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE and jumpState=='runing':
jumpState='up' jumpState='up'
if jumpState=='up': if jumpState=='up':
if y>150: if t>0:
y-=10 y-=t
t-=2
else: else:
jumpState='down' jumpState='down'
if jumpState=='down': if jumpState=='down':
if y<400: if y<400:
y+=10 y+=t
t+=2
else: else:
jumpState='runing' jumpState='runing'
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=='runing':
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
...@@ -52,4 +57,4 @@ while True: ...@@ -52,4 +57,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(15) FPS.tick(20)
\ No newline at end of file \ No newline at end of file
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