Commit 26498ddf by BellCodeEditor

save project

parent a460c700
Showing with 18 additions and 13 deletions
...@@ -20,31 +20,36 @@ hero =[pygame.image.load('hero1.png'), ...@@ -20,31 +20,36 @@ hero =[pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=43
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type== locals.KEYDOWN: if event.type== locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState=="runing":
jumpState="up" if event.key == locals.K_SPACE:
jumpState="up"
if jumpState=="up": if jumpState=="up":
if y > 150: if t > 0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y<400: if t<=43:
y+=5 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=43
wukong=hero[index] wukong=hero[index]
index += 1 if jumpState=="runing":
if index==5: index += 1
index=0 if index ==5:
index =0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -52,4 +57,4 @@ while True: ...@@ -52,4 +57,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(100)
\ No newline at end of file \ No newline at end of file
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