Commit 1d471523 by BellCodeEditor

save project

parent 4bb1fb36
Showing with 7 additions and 24 deletions
...@@ -9,12 +9,9 @@ pygame.display.set_caption("悟空赛跑") ...@@ -9,12 +9,9 @@ pygame.display.set_caption("悟空赛跑")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
= pygame.image.load('hero2.png')
= pygame.image.load('hero3.png')
= pygame.image.load('hero4.png')
= pygame.image.load('hero5.png')
index = 0 index = 0
while True: while True:
...@@ -23,26 +20,15 @@ while True: ...@@ -23,26 +20,15 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if y > 150:
y -= t y -= 5
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t > 30:
y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30
wukong = hero[index] wukong = hero[index]
if jumpState == "runing":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
...@@ -50,10 +36,7 @@ while True: ...@@ -50,10 +36,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(hero, (150, 400))
stone_x -= 5
screen.blit(stone, (stone_x, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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