Commit 1c067f00 by BellCodeEditor

auto save

parent 1133e145
Showing with 118 additions and 8 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -18,16 +18,22 @@ hero2 = pygame.image.load('hero3.png')
hero3 = pygame.image.load('hero4.png')
hero4 = pygame.image.load('hero5.png')
modelist=[hero,hero1,hero2,hero3,hero4]
randomNum=random.choice([stone,cacti,apple])
randomRect=randomNum.get_rect()
randomRect.x=1000
randomRect.y=500-randomRect.height
index = 0
y=400
status="runing"
t=30
while True:
wukong=modelist[index]
index+=2
if index>=5:
index=0
if status=="runing":
index+=2
if index>=5:
index=0
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -36,7 +42,8 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
status="up"
if status=="runing":
status="up"
if status=="up":
if t>0:
y-=t
......@@ -44,10 +51,12 @@ while True:
else:
status="down"
if status=="down":
if t<400:
y+=5
if t<=30:
y+=t
t+=2
else:
status="runing"
t=30
......@@ -55,6 +64,13 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if randomRect.x<0-randomRect.width:
randomNum=random.choice([stone,cacti,apple])
randomRect=randomNum.get_rect()
randomRect.x=1000
randomRect.y=500-randomRect.height
randomRect.x-=8
screen.blit(randomNum,(randomRect.x,randomRect.y))
# 刷新画面
pygame.display.update()
FPS.tick(90)
\ No newline at end of file
import turtle
turtle.color('orange')
turtle.pensize(3)
turtle.circle(75)
turtle.penup()
turtle.goto(0, -200)
turtle.pendown()
turtle.circle(100)
turtle.done()import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero1 = pygame.image.load('hero2.png')
hero2 = pygame.image.load('hero3.png')
hero3 = pygame.image.load('hero4.png')
hero4 = pygame.image.load('hero5.png')
modelist=[hero,hero1,hero2,hero3,hero4]
randomNum=random.choice([stone,cacti,apple])
randomRect=randomNum.get_rect()
randomRect.x=1000
randomRect.y=500-randomRect.height
index = 0
y=400
status="runing"
t=30
while True:
wukong=modelist[index]
if status=="runing":
index+=2
if index>=5:
index=0
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if status=="runing":
status="up"
if status=="up":
if t>0:
y-=t
t-=2
else:
status="down"
if status=="down":
if t<=30:
y+=t
t+=2
else:
status="runing"
t=30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if randomRect.x<0-randomRect.width:
randomNum=random.choice([stone,cacti,apple])
randomRect=randomNum.get_rect()
randomRect.x=1000
randomRect.y=500-randomRect.height
randomRect.x-=8
screen.blit(randomNum,(randomRect.x,randomRect.y))
# 刷新画面
pygame.display.update()
FPS.tick(90)
\ No newline at end of file
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