Commit 108f1b65 by BellCodeEditor

save project

parent d4cabac0
Showing with 22 additions and 9 deletions
import pygame
from pygame import locals
import random
from random import *
pygame.init() # 初始化
# 创建一个窗口
......@@ -9,18 +11,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
cacti=pygame.image.load("cacti.png")
index = 0
y=400
state="running"
t=30
obstacle=choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -46,16 +53,10 @@ while True:
if state == 'running':
y=400
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
if state=="running":
index+=1
else:
......@@ -65,6 +66,18 @@ while True:
screen.blit(hero[index], (150, y))
if rect.x<0-rect.width:
obstacle=choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=400
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面
pygame.display.update()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment