import pygame from pygame import locals pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption('沙雕小游戏!!') # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] state='running' index = 0 y=400 t=30 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type==locals.KEYDOWN: if event.key==locals.K_SPACE: if state=="running": state='up' if state=='up': if t >0: y-=t t-=2 else: state='down' if state=='down': if t<=30: y+=t t+=2 else: state='running' t=30 wukong=hero[index] if state=="running": index+=1 if index==5: index=0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() FPS.tick(60)