Commit fae852ae by BellCodeEditor

save project

parent dc4feb1f
Showing with 11 additions and 7 deletions
...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
jumpState="running" jumpState="running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,19 +30,22 @@ while True: ...@@ -29,19 +30,22 @@ while True:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState="running" jumpState="running"
WuKong=hero[index] WuKong=hero[index]
index+=1 if jumpState== "running":
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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