Commit f48192ee by BellCodeEditor

save project

parent e4abb086
Showing with 13 additions and 6 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,20 +28,25 @@ while True: ...@@ -27,20 +28,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.KEYDOWN==locals.K_SPACE: if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState =="up": if jumpState =="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y <400: if t <=30:
y+=5 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=="runing":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
...@@ -48,7 +54,7 @@ while True: ...@@ -48,7 +54,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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