Commit f37b041c by BellCodeEditor

save project

parent ee728ac7
Showing with 15 additions and 9 deletions
...@@ -18,28 +18,34 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,28 +18,34 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
jumpstate='runing' jumpstate='runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if jumpstate=='runing':
if event.key==locals.K_SPACE: if event.type==locals.KEYDOWN:
jumpstate='up' if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate =='up': if jumpstate =='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate='runing' jumpstate='runing'
t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpstate=='runing':
index+=1
if index>=5: if index>=5:
index=0 index=0
......
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