Commit f33d04ec by BellCodeEditor

save project

parent c5cbd824
Showing with 5 additions and 19 deletions
...@@ -16,28 +16,14 @@ hero = [pygame.image.load('hero1.png'), ...@@ -16,28 +16,14 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
eee = "running" index = 0
wukong_number = 0 wukong_number = 0
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if eee == "running":
eee = "up"
if eee == "up":
if y > 150:
y -= 10
else:
eee = "down"
if eee == "down":
if y < 400:
y += 10
else:
eee = "running"
wukong = hero[wukong_number] wukong = hero[wukong_number]
wukong_number += 1 wukong_number += 1
if wukong_number == len(hero)-1: if wukong_number == len(hero)-1:
...@@ -46,7 +32,7 @@ while True: ...@@ -46,7 +32,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(20) FPS.tick(5)
\ No newline at end of file \ No newline at end of file
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