Commit ef1b2704 by BellCodeEditor

save project

parent a0f5d844
Showing with 22 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -19,37 +19,38 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,37 +19,38 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState="runing" jumpState = "runing"
y=400 y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState="up" jumpState = "up"
if jumpState=="up": if jumpState == "up": # 起跳
if y>150: if y > 150:
y-=5 y -= 5
else: else:
jumpState="down" jumpState = "down"
if jumpState=="down":
if y<400: if jumpState == "down": # 起跳
y+=5 if y < 400:
y += 5
else: else:
jumpState="runing" jumpState = "runing"
wukong=hero[index] wukong = hero[index]
index+=1 index += 1
if index==5: if index == 5:
index=0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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