Commit ed9414bd by BellCodeEditor

auto save

parent dc7e3fc0
Showing with 18 additions and 25 deletions
...@@ -11,49 +11,41 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,49 +11,41 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
c=[pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
ls="runing"
pygame.display.set_caption("悟空快跑")
index = 0 index = 0
pygame.display.set_caption("悟空跑酷")
y=400 y=400
w="run"
while True: while True:
if index==len(c)-1:
index=0
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
ls="up" w="up"
if w=='up':
if y>150:
y-=10
else: else:
ls="down" w="down"
if ls=="up": if w=="down":
if y>400: if y<400:
for i in range(50): y+=10
y-=5
else: else:
ls="runing" w="run"
if ls=="down": wukong=hero[index]
if y<150:
for i in range(50):
y+=5
else:
ls="up"
index=index+1 index=index+1
if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(c[index], (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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