Commit ea2edb48 by BellCodeEditor

auto save

parent 53a5d51d
Showing with 8 additions and 6 deletions
...@@ -13,26 +13,27 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -13,26 +13,27 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
t=
a="runing"
y=400 y=400
a="running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.type == locals.K_SPACE: if event.key == locals.K_SPACE:
a="up" a="up"
if a == "up" : if a == "up" :
if y>150: if y > 150:
y-=5 y-=5
else: else:
a="down" a="down"
if a == "down" : if a == "down" :
if y<400: if y < 400:
y+=5 y+=5
else: else:
a="running" a="runing"
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
...@@ -41,7 +42,7 @@ while True: ...@@ -41,7 +42,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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