Commit ea0e8497 by BellCodeEditor

save project

parent 3d2a7662
Showing with 10 additions and 6 deletions
...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
index = 0 index = 0
y = 400 y = 400
t = 3
jumpState == "up"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,13 +30,15 @@ wukong = hero[index] ...@@ -28,13 +30,15 @@ wukong = hero[index]
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
pygame.event.type == locals.K_SPACE if pygame.event.type == locals.KEYDOWN
if event.type == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState == "up"
if y >= 150: if y >= 150:
y -= 5 t-=2
else: y+=t
y += 5 if y <= 400:
t+=2
y-=t
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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