Commit e29c38b3 by BellCodeEditor

save project

parent 51c70140
Showing with 15 additions and 6 deletions
...@@ -11,10 +11,10 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,10 +11,10 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png') pygame.image.load('hero2.png'),
pygame.image.load('hero3.png') pygame.image.load('hero3.png'),
pygame.image.load('hero4.png') pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
...@@ -28,8 +28,17 @@ while True: ...@@ -28,8 +28,17 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState =="up":
wukong = hero[0] if y > 150:
y -= 5
else:
jumpState ="down"
if jumpState =="down":
if y > 400:
y += 5
else:
jumpState ="runing"
wukong = hero[index ]
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
......
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