Commit dbfe0f45 by BellCodeEditor

save project

parent 58e874d6
Showing with 12 additions and 75 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jump = 'running'
t = 30
ai=random.choice([stone,cacti,apple])
rect=ai.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE :
if jump == 'running':
jump = 'up'
if jump == 'up':
if t > 0 :
y-=t
t-=2
else:
jump='down'
if jump == 'down':
if t <= 30:
y+=t
t+=2
else:
jump='running'
t = 30
wukong=hero[index]
if jump=='running':
index+=1
if index>4:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
ai=random.choice([stone,cacti,apple])
rect=ai.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(ai,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
a={"糖糖":100,"瑞瑞":98,"嗎老師":40}
b=input("你叫什麼名字?")
c=input("你考了多少分?")
if b in a:
if int(c) > a[b]:
print(b+"同學你的趁機"+c+"已更新")
else:
print(b+"同學你的趁機"+c+"未更新")
else:
a[b]=int(c)
print(b+"同學你的趁機"+c+"已上傳")
\ No newline at end of file
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