Commit d4b8251d by BellCodeEditor

save project

parent aca00f93
Showing with 9 additions and 6 deletions
...@@ -16,10 +16,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -16,10 +16,11 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpstate = "running" jumpstate = "running"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -29,16 +30,18 @@ while True: ...@@ -29,16 +30,18 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = "up" jumpstate = "up"
if jumpstate == "up": if jumpstate == "up":
if y >150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": if jumpstate == "down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate = "running" jumpstate = "running"
t=30
wukong = hero[index] wukong = hero[index]
index+=1 index+=1
......
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