Commit cd38c6aa by BellCodeEditor

save project

parent b486f5b3
Showing with 10 additions and 6 deletions
...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 #索引位置 index = 0 #索引位置
jumpstate = "running" jumpstate = "running"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,22 +29,25 @@ while True: ...@@ -28,22 +29,25 @@ while True:
exit() # 接收到退出事件后退出程序 exit() # 接收到退出事件后退出程序
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpstate == "running" : #
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = "up" jumpstate = "up"
if jumpstate == "up": #起跳 if jumpstate == "up": #起跳
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": #降落 if jumpstate == "down": #降落
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = "running" jumpstate = "running"
t=30
wokong = hero[index] if jumpstate == "running": #跑步状态下不换造型
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment