Commit c087a68e by BellCodeEditor

save project

parent 517065da
Showing with 24 additions and 22 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -12,14 +14,14 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y=400
#wukong=['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
y = 400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -27,28 +29,28 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState == "up"
if jumpState == "up":
if y>150:
jumpState = "up"
if jumpState == "up": # 起跳
if y > 150:
y -= 5
else:
jumpState == "down"
if jumpState == "down":
if y<400:
jumpState = "down"
if jumpState == "down": # 起跳
if y < 400:
y += 5
else:
jumpState == "runing"
#wukong=[0]
wukong=hero[index]
index+=1
if index==5:
index=0
jumpState = "runing"
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
if y>150:
y-=5
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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