Commit b757b025 by BellCodeEditor

save project

parent 1692f7da
Showing with 14 additions and 1 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption('悟空酷跑')
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -20,6 +21,10 @@ index = 0
y=400
t=30
jumpstate='runing'
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -54,5 +59,12 @@ while True:
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
if rect.x<0-rect.height:
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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