Commit aef11a16 by BellCodeEditor

auto save

parent 8c488a46
Showing with 39 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((1000,600))
FPS=pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
backround=pygame.image.load("bg.png")
road=pygame.image.load("road.png")
stone=pygame.image.load("stone.png")
......@@ -14,21 +16,50 @@ hero=[pygame.image.load("hero1.png"),
pygame.image.load("hero4.png"),
pygame.image.load("hero5.png")]
index=0
jumpState="runing"
y=400
jumpstate="running"
t=30
obstacle =random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACEK:
jumpstate="up"
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState =="down":
if t<=30:
y+=t
t+=2
else:
jumpState="runing"
t=30
wukong=hero[index]
index+=1
if index>=5:
index=0
if jumpState =="runing":
index+=1
if index ==5:
index=0
screen.blit(backround,(0,0))
screen.blit(road,(0,500))
screen.blit(hero,(150,400))
screen.blit(wukong,(150,y))
if rect.x<=0-rect.width:
obstacle =random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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