Commit aea95583 by BellCodeEditor

save project

parent 7523d696
Showing with 3 additions and 16 deletions
...@@ -18,26 +18,12 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,26 +18,12 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
js="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
js ="up"
if js=="up":
if y > 150:
y -= 5
else:
js = "down"
if js=="down":
if y < 400:
y += 5
else:
js = "runing"
wk=hero[index] wk=hero[index]
index+=1 index+=1
if index >= 5: if index >= 5:
...@@ -46,7 +32,7 @@ while True: ...@@ -46,7 +32,7 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wk, (150, y)) screen.blit(wk, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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