Commit a9936dfb by BellCodeEditor

save project

parent b244d42c
Showing with 10 additions and 5 deletions
...@@ -21,6 +21,7 @@ hero = pygame.image.load('hero5.png') ...@@ -21,6 +21,7 @@ hero = pygame.image.load('hero5.png')
index = 0 index = 0
jumpState="runing" jumpState="runing"
y = 400 y = 400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,21 +29,25 @@ while True: ...@@ -28,21 +29,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState=="runing":
if evevnt.key==locals.K_SPACE: if evevnt.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if y> 150: if t> 0:
y-=5 y -=t
t -=2
else: else:
jumpState="down" jumpState="down"
if jumpState == "down": if jumpState == "down":
if y< 400: if t< 30:
y +=5 y +=t
t +=2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
wukong = hero[index] wukong = hero[index]
if jumpState == "runing":
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
......
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