Commit a955b128 by BellCodeEditor

save project

parent d49d5638
Showing with 28 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import turtle as t import turtle as t
...@@ -18,21 +19,41 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,21 +19,41 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
index = 0 index = 0
jumpstate='runing'
t = 30
y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wukong=hero[index] if jumpstate=='runing':
index+=1 if event.type==locals.KEYDOWN:
if index==5: if event.key==locals.K_SPACE:
index=0 jumpstate='up'
if jumpstate=='up':
if t>0:
y-=t
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
t+=2
else:
jumpstate='runing'
t=30
if jumpstate=='runing':
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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