Commit a41113e6 by BellCodeEditor

save project

parent d91b37b1
Showing with 24 additions and 24 deletions
...@@ -11,15 +11,11 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,15 +11,11 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing" pygame.display.set_caption("悟空跑酷")
y = 400 y=400
j="run"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,25 +23,29 @@ while True: ...@@ -27,25 +23,29 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" j="up"
if jumpState == "up": if j=='up':
if y > 150: if y>150:
y -= 5 y-=10
else: else:
jumpState = "down" j="down"
if jumpState == "down": if j=="down":
if y < 400: if y<400:
y += 5 y+=10
else: else:
jumpState = "runing" j="run"
wukong = hero[index]
index += 1
if index ==5:
index = 0 wukong=hero[index]
index=index+1
if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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