Commit a41113e6 by BellCodeEditor

save project

parent d91b37b1
Showing with 26 additions and 26 deletions
......@@ -11,41 +11,41 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
pygame.display.set_caption("悟空跑酷")
y=400
j="run"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
j="up"
if j=='up':
if y>150:
y-=10
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
j="down"
if j=="down":
if y<400:
y+=10
else:
jumpState = "runing"
wukong = hero[index]
index += 1
if index ==5:
index = 0
j="run"
wukong=hero[index]
index=index+1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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