Commit a1f74205 by BellCodeEditor

save project

parent af17ef40
Showing with 20 additions and 6 deletions
......@@ -31,7 +31,9 @@ jumpState = "runing"
t=30
bg_x=0
road_x=0
obstacle=Block(bush,cacti,stone)
tome=0
block_list=pygame.sprite.Group()
#obstacle=Block(bush,cacti,stone)
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
......@@ -77,11 +79,22 @@ while True:
screen.blit(road,(road_x,500))
screen.blit(wukong, (150,y))
if obstacle.rect.x <= 0-obstacle.rect.width :
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
#if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
#obstacle.rect.x -=8
#screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle = Block(bush,cacti,stone)
block_list.abb(obstacle)
time=0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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