Commit a0ddad5a by BellCodeEditor

save project

parent b69bf8ed
Showing with 33 additions and 14 deletions
# 障碍物移动
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,7 +14,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +14,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -20,7 +23,12 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,7 +23,12 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t=30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -29,29 +37,41 @@ while True: ...@@ -29,29 +37,41 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState ="up" jumpState = "up"
if jumpState == "up":
if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": if jumpState == "runing": # 跑步状态下
index += 1
index += 1 index += 1
if index >=5: if index >= 5:
index =0# 将背景图画上去 index = 0
screen.blit(background, (0, 0)) # 将背景图画上去
screen.blit(road, (0, 500)) screen.blit(background, (0, 0)) # 远处背景
screen.blit(wukong, (150, y)) screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0 - rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file
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