Commit 9fb40074 by BellCodeEditor

save project

parent a68d356f
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
import random
import json
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空跑酷")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
basic_font=pygame.font.Font('STKATIT.TTF',18)
with open('score.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record['第一名']
two=record['第二名']
three=record['第三名']
index = 0
y=400
state="running"
t=30
spead=0
gamestate=True
score=0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
blocklist=pygame.sprite.Group()
road=0
bg_x=0
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if state=="running":
if event.key==locals.K_SPACE:
state="up"
speed=8+score//3
wukong=Player(hero[index])
if state=="running":
index+=1
if index>=5:
index=0
if gamestate==True:
if state=="up"
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
state="down"
if state=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else
state="running"
t=30
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(bg,(bg_x,0))
road_x-=spead
if road_x<=-1000
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong.image,(150,y))
time+1
if time>=60:
time=0
num=random.randint(0,50)
unm>20:
zhangai=Block(bush,cacti,stone)
blocklist.add(zhangai)
for sprite in blocklist:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(sprite,wukong):
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
stone.png

11.3 KB

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