Commit 97e00356 by BellCodeEditor

save project

parent a68d356f
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero1_2.png

9.63 KB

hero2.png

10.9 KB

hero2_2.png

8.78 KB

hero3.png

11.3 KB

hero3_2.png

8.48 KB

hero4.png

11.5 KB

hero4_2.png

7.94 KB

hero5.png

11.9 KB

hero5_2.png

8.65 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
pygame.display.set_caption("盗版小恐龙")
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1_2.png'),
pygame.image.load('hero2_2.png'),
pygame.image.load('hero3_2.png'),
pygame.image.load('hero4_2.png'),
pygame.image.load('hero5_2.png')]
index = 0
a=0
y=400
j="r"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
j="u"
if j=="u":
if y>150:
y-=10
else:
j="d"
if j=="d":
if y<400:
y+=10
else:
j="r"
a+=1
if a>4:
a=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[a], (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
stone.png

11.3 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment