Commit 97dc0c4b by BellCodeEditor

auto save

parent 51936e42
Showing with 9 additions and 6 deletions
...@@ -21,6 +21,7 @@ modeList = [hero,hero1,hero2,hero3,hero4] ...@@ -21,6 +21,7 @@ modeList = [hero,hero1,hero2,hero3,hero4]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30
while True: while True:
wukong=modeList[index] wukong=modeList[index]
index+=1 index+=1
...@@ -37,13 +38,15 @@ while True: ...@@ -37,13 +38,15 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if t < 30:
y += 5 y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
...@@ -54,4 +57,4 @@ while True: ...@@ -54,4 +57,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60)# 速度 FPS.tick(40)# 速度
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment