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Commit
9328ccce
authored
Feb 04, 2023
by
BellCodeEditor
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c46afe5a
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99 additions
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60 deletions
my_game.py
my_game.py
View file @
9328ccce
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
mixer
.
init
()
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -9,12 +9,24 @@ class Block(pygame.sprite.Sprite):
...
@@ -9,12 +9,24 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
# 载入图片
pygame
.
display
.
set_caption
(
"Monkey King Running Game"
)
pygame
.
display
.
set_caption
(
"Monkey King Running Game"
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -26,6 +38,8 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -26,6 +38,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
over
=
pygame
.
image
.
load
(
"gameover.png"
)
text
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
18
)
high
=
30
high
=
30
a
=
0
#悟空造型变量
a
=
0
#悟空造型变量
...
@@ -41,6 +55,14 @@ background_x = 0
...
@@ -41,6 +55,14 @@ background_x = 0
time
=
0
time
=
0
bikl
=
True
score
=
0
SD
=
10
sdd
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -52,64 +74,82 @@ while True:
...
@@ -52,64 +74,82 @@ while True:
if
jump
==
"running"
:
if
jump
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jump
=
"up"
jump
=
"up"
if
jump
==
"up"
:
if
high
>
0
:
player
=
Player
(
hero
[
a
])
kingy
-=
high
high
-=
2
if
bikl
==
True
:
if
jump
==
"up"
:
player
.
rect
.
y
=
kingy
if
high
>
0
:
kingy
-=
high
high
-=
2
else
:
jump
=
"down"
if
jump
==
"down"
:
player
.
rect
.
y
=
kingy
if
high
<=
30
:
kingy
+=
high
high
+=
2
else
:
jump
=
"running"
high
=
30
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
road
,
(
rode_x
,
500
))
screen
.
blit
(
player
.
image
,
(
150
,
kingy
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
face
=
Block
(
stone
,
cacti
,
apple
)
name_list
.
add
(
face
)
for
sprite
in
name_list
:
sprite
.
rect
.
x
-=
SD
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
player
,
sprite
):
screen
.
blit
(
over
,(
400
,
200
))
bikl
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<=
player
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
sdd
+=
1
if
sdd
==
5
:
SD
+=
5
sdd
=
0
# screen.blit(face.image,(face.rect.x,face.rect.y))
# if face.rect.x <= 0 - face.rect.width:
# face = Block(stone,cacti,apple)
# else:
# face.rect.x -= 8
if
rode_x
<=-
1000
:
rode_x
=
0
else
:
else
:
jump
=
"down"
rode_x
-=
SD
if
background_x
<=
-
1000
:
if
jump
==
"down"
:
background_x
=
0
if
high
<=
30
:
kingy
+=
high
high
+=
2
else
:
else
:
jump
=
"running"
background_x
-=
2
high
=
30
if
a
<=
3
:
a
+=
1
else
:
a
=
0
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
road
,
(
rode_x
,
500
))
screen
.
blit
(
hero
[
a
],
(
150
,
kingy
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
face
=
Block
(
stone
,
cacti
,
apple
)
name_list
.
add
(
face
)
for
sprite
in
name_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# screen.blit(face.image,(face.rect.x,face.rect.y))
# if face.rect.x <= 0 - face.rect.width:
# face = Block(stone,cacti,apple)
# else:
# face.rect.x -= 8
if
rode_x
<=-
1000
:
rode_x
=
0
else
:
rode_x
-=
8
if
background_x
<=
-
1000
:
background_x
=
0
else
:
background_x
-=
2
if
a
<=
3
:
a
+=
1
else
:
a
=
0
T
=
text
.
render
(
"SCORE:"
+
str
(
score
),
True
,(
0
,
0
,
0
))
# 刷新画面
screen
.
blit
(
T
,(
880
,
20
))
pygame
.
display
.
update
()
# 刷新画面
FPS
.
tick
(
30
)
pygame
.
display
.
update
()
import
pygame
FPS
.
tick
(
30
)
\ No newline at end of file
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