Commit 9328ccce by BellCodeEditor

save project

parent c46afe5a
Showing with 99 additions and 60 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.mixer.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,12 +9,24 @@ class Block(pygame.sprite.Sprite): ...@@ -9,12 +9,24 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
pygame.display.set_caption("Monkey King Running Game") pygame.display.set_caption("Monkey King Running Game")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -26,6 +38,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,6 +38,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
over = pygame.image.load("gameover.png")
text = pygame.font.Font("STKAITI.TTF",18)
high = 30 high = 30
a = 0 #悟空造型变量 a = 0 #悟空造型变量
...@@ -41,6 +55,14 @@ background_x = 0 ...@@ -41,6 +55,14 @@ background_x = 0
time = 0 time = 0
bikl = True
score = 0
SD = 10
sdd = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,64 +74,82 @@ while True: ...@@ -52,64 +74,82 @@ while True:
if jump == "running": if jump == "running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump = "up" jump = "up"
if jump == "up":
if high > 0: player = Player(hero[a])
kingy -= high
high -= 2 if bikl == True:
if jump == "up":
player.rect.y = kingy
if high > 0:
kingy -= high
high -= 2
else:
jump = "down"
if jump == "down":
player.rect.y = kingy
if high <= 30:
kingy += high
high += 2
else:
jump = "running"
high = 30
screen.blit(background, (background_x, 0))
screen.blit(road, (rode_x, 500))
screen.blit(player.image, (150, kingy))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
face = Block(stone,cacti,apple)
name_list.add(face)
for sprite in name_list:
sprite.rect.x -= SD
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(player,sprite):
screen.blit(over,(400,200))
bikl = False
else:
if sprite.rect.x + sprite.rect.width <= player.rect.x:
score+=sprite.score
sprite.score = 0
sdd += 1
if sdd == 5:
SD += 5
sdd = 0
# screen.blit(face.image,(face.rect.x,face.rect.y))
# if face.rect.x <= 0 - face.rect.width:
# face = Block(stone,cacti,apple)
# else:
# face.rect.x -= 8
if rode_x<=-1000:
rode_x = 0
else: else:
jump = "down" rode_x-= SD
if background_x <= -1000:
if jump == "down": background_x = 0
if high <= 30:
kingy += high
high += 2
else: else:
jump = "running" background_x -= 2
high = 30 if a <=3:
a+=1
else:
a = 0
screen.blit(background, (background_x, 0))
screen.blit(road, (rode_x, 500))
screen.blit(hero[a], (150, kingy))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
face = Block(stone,cacti,apple)
name_list.add(face)
for sprite in name_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
# screen.blit(face.image,(face.rect.x,face.rect.y))
# if face.rect.x <= 0 - face.rect.width:
# face = Block(stone,cacti,apple)
# else:
# face.rect.x -= 8
if rode_x<=-1000:
rode_x = 0
else:
rode_x-= 8
if background_x <= -1000:
background_x = 0
else:
background_x -= 2
if a <=3:
a+=1
else:
a = 0
T = text.render("SCORE:" + str(score),True,(0,0,0))
# 刷新画面 screen.blit(T,(880,20))
pygame.display.update() # 刷新画面
FPS.tick(30) pygame.display.update()
import pygame FPS.tick(30)
\ No newline at end of file
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