Commit 8e9bdafb by BellCodeEditor

save project

parent dc5dc6cc
Showing with 26 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
a=0 a=0
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -20,38 +21,53 @@ index = 0 ...@@ -20,38 +21,53 @@ index = 0
y=400 y=400
a="runing" a="runing"
t=30 t=30
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if a=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
a="up" a="up"
# else: # else:
# a="dowe" # a="dowe"
if a=="up": if a=="up":
if y>150 : if t> 0 :
t=t+2 y-=t
y=y-t t-=2
else: else:
a="dowe" a="dowe"
if a=="dowe": if a=="dowe":
if y<400: if t<= 30:
t=t-2 y+=t
y=y+t t+=2
else: else:
a="running" a="runing"
t=30
wukong = hero[index] wukong = hero[index]
if a=="runing":
index+=1 index+=1
if index==5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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