Commit 89e610b6 by BellCodeEditor

save project

parent 88124f35
Showing with 13 additions and 8 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,19 +30,22 @@ while True: ...@@ -29,19 +30,22 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState == "up":
if y > 150: if t > 0:
y-=5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState=="down": if jumpState == "down":
if y < 400: if y <= 30:
y+=5 y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30
wukong=hero[index] wukong=hero[index]
if jumpState == "runing":
index+=1 index+=1
if index == 5: if index == 5:
index=0 index=0
...@@ -49,7 +53,7 @@ while True: ...@@ -49,7 +53,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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