Commit 7fb0f19d by BellCodeEditor

save project

parent 4257e68d
Showing with 18 additions and 13 deletions
...@@ -13,27 +13,31 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -13,27 +13,31 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
pygame.display.set_caption("悟空酷跑") jumpState="runing"
y=400 y=400
jumpstate="up" t=30
pygame.display.set_caption("悟空酷跑")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.type==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpstate="up" jumpState="up"
if jumpstate=="up": if jumpState=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate="down" jumpState="down"
if jumpstate=="down": if jumpState=="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate="running" jumpState="running"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
...@@ -42,7 +46,7 @@ while True: ...@@ -42,7 +46,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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