Commit 78da371f by BellCodeEditor

auto save

parent 653c803f
Showing with 8 additions and 4 deletions
...@@ -5,6 +5,7 @@ pygame.init() # 初始化 ...@@ -5,6 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -17,24 +18,27 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,24 +18,27 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing"
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if y > 150:
y -= 5 y -= 5
else: else:
jumpState == "down": jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y > 400: if y > 400:
y += 5 y += 5
else: else:
jumpState = "running" jumpState = "runing"
wukong = hero[index] wukong = hero[index]
......
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