Commit 77f6d954 by BellCodeEditor

save project

parent 3def70a2
Showing with 7 additions and 5 deletions
...@@ -14,7 +14,7 @@ apple = pygame.image.load('bush.png') # 灌木丛 ...@@ -14,7 +14,7 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
jump = "running" jump = "running"
y == 400 y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -23,7 +23,7 @@ while True: ...@@ -23,7 +23,7 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
" jump = "up" jump = "up"
if jump == "up": if jump == "up":
if y > 150: if y > 150:
y -= 5 y -= 5
...@@ -39,8 +39,10 @@ while True: ...@@ -39,8 +39,10 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, 400)) screen.blit(hero[index], (150, y))
index += 1 index += 1
if index > 4 :
index = 0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(15)
\ No newline at end of file \ No newline at end of file
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