Commit 71b67eec by BellCodeEditor

save project

parent b3a9cf32
Showing with 8 additions and 4 deletions
...@@ -15,10 +15,13 @@ apple = pygame.image.load('bush.png') # 灌木丛 ...@@ -15,10 +15,13 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
f=30
c='runing' c='runing'
y=400 y=400
while True: while True:
if c=='up'or c=='down':
pass
else:
t=t+1 t=t+1
if t>4: if t>4:
t=0 t=0
...@@ -32,20 +35,21 @@ while True: ...@@ -32,20 +35,21 @@ while True:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
c='up' c='up'
if c=='up': if c=='up':
if y>150: if f>=0:
y-=f y-=f
f-=2 f-=2
else: else:
c='down' c='down'
if c=='down': if c=='down':
if y<30: if f<=30:
y+=f y+=f
f+=2 f+=2
else: else:
c='runing' c='runing'
f=30 f=30
print(t)
print(y)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(b, (150, y)) screen.blit(b, (150, y))
......
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