Commit 66301264 by BellCodeEditor

save project

parent da7872b1
Showing with 17 additions and 6 deletions
...@@ -19,6 +19,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,8 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpstate = 'runing' jumpstate = 'runing'
t = 30
pygame.display.set_caption('傻子悟空跑酷死了一百次HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH') #GAMENAME pygame.display.set_caption('傻子悟空跑酷死了一百次HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH') #GAMENAME
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,17 +28,26 @@ while True: ...@@ -26,17 +28,26 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpstate == 'runing':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = 'up' jumpstate = 'up'
if jumpstate == 'up': if jumpstate == 'up':
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate = 'down' jumpstate = 'down'
if jumpstate == 'down':
if t <= 30:
y += t
t += 2
else:
t = 30
jumpstate = 'runing'
if jumpstate == 'runing':
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -44,4 +55,4 @@ while True: ...@@ -44,4 +55,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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