Commit 5db76ea1 by BellCodeEditor

save project

parent 99bf92ad
Showing with 16 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -13,17 +13,23 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -13,17 +13,23 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
ob=random.choice([stone,cacti,apple])
pygame.display.set_caption("悟空跑酷") pygame.display.set_caption("悟空跑酷")
y=400 y=400
wy=0
j="run" j="run"
t=30 t=30
rect=ob.get_rect()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if j=="run":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
j="up" j="up"
...@@ -53,6 +59,13 @@ while True: ...@@ -53,6 +59,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
ob=random.choice([stone,cacti,apple])
rx=ob.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(ob,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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