Commit 5bd226bf by BellCodeEditor

save project

parent ae616b64
Showing with 10 additions and 5 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState='running' jumpState='running'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,24 +28,28 @@ while True: ...@@ -27,24 +28,28 @@ while True:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
if jumpState=="running":
jumpState='up' jumpState='up'
if jumpState=='up': if jumpState=='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState='down' jumpState='down'
if jumpState=='down': if jumpState=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState='running' jumpState='running'
t=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
if jumpState=="running":
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
......
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