Commit 561ecaf2 by BellCodeEditor

save project

parent e5cc32e4
Showing with 12 additions and 6 deletions
...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState='runing' jumpState='runing'
t=30
y= 400 y= 400
while True: while True:
...@@ -28,21 +29,25 @@ while True: ...@@ -28,21 +29,25 @@ while True:
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if jumpState=='runing':
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState='up' jumpState='up'
if jumpState=='up': if jumpState=='up':
if y>150: if t>0:
y-=40 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=='down': if jumpState=='down':
if y<400: if t<=30:
y+=40 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=='runing':
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
...@@ -50,7 +55,7 @@ while True: ...@@ -50,7 +55,7 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
FPS.tick(15) FPS.tick(20)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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