Commit 4f05aa15 by BellCodeEditor

save project

parent 99ff341b
Showing with 25 additions and 25 deletions
...@@ -4,53 +4,53 @@ from pygame import locals ...@@ -4,53 +4,53 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
pygame.display.set_caption("悟空跑酷")
y=400 y=400
j="running" j="run"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wk=hero[index] if event.type == locals.KEYDOWN:
index+=1 if j=="run":
if index==5: if event.key == locals.K_SPACE:
index=0 j="up"
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
j="up"
if j=="up": if j=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
j="down" j="down"
if j=="down": if j=="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
j="running" j="run"
t=30
wukong=hero[index]
if j =="run":
index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wk, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(100) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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