Commit 4d6a7868 by BellCodeEditor

auto save

parent 553af7d3
Showing with 6 additions and 41 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -9,62 +8,28 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -9,62 +8,28 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone=pygame.image.load('stone.png') stone = pygame.image.load('stone.png') # 石头
cacti=pygame.image.load('cacti.png') cacti = pygame.image.load('cacti.png') # 仙人掌
bush=pygame.image.load('bush.png') apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
#wukong=[hero1,hero2,hero3,hero4,hero5] #wukong=[hero1,hero2,hero3,hero4,hero5]
index = 0 index = 0
y=400
jumpState="runing"
t=30
obstacle=random.choice([stone,cacti,bush])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState="runing"
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=="runing":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong,(150, y)) screen.blit(wukong,(150, 400))
if rect.x<=0-rect.width:
obstacle=random.choice([stone,cacti,bush])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(200) FPS.tick(1)
\ No newline at end of file \ No newline at end of file
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