Commit 480304a6 by BellCodeEditor

save project

parent d788fcc4
Showing with 49 additions and 6 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -12,30 +13,71 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 300
jumpState = "running"
t = 30
bg_x = 0
road_x = 0
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "running":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState=="up":
if t>0 :
y -=t
t-=2
else:
jumpState = "down"
if jumpState == "down":
if t<=30:
y+=t
t += 2
else:
jumpState= "running"
sb = hero[index]
if jumpState == "running":
index += 1
if index >= 5:
index = 0
if index > 4:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
#+++++++++
bg_x -= 1
if bg_x<=1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (0, 500))
screen.blit(sb, (150, 400))
screen.blit(sb, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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