Commit 479969a6 by BellCodeEditor

auto save

parent 3e361f37
Showing with 20 additions and 19 deletions
......@@ -12,30 +12,30 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
i=0
index = 0
i=0
j="runing"
y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type == locals.KEYDOWN:
if event.key == locals.KEY_SPACE:
jiumState == "up"
if jiumState == "up":
if y > 150:
y -=5
exit()# 接收到退出事件后退出程序
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
j="up"
if j=="up":
if y>150:
y -= 0
else:
jiumState == "down"
if jiumState == "down":
if y <400:
y +=5
j="down"
if j=="down":
if y<400:
y += 3
else:
jiumState == "runing"
wukong = [index]
index += 1
if index = 5:
index = 0
j="runing"
if i>4:
i=0
wukong=hero[i]
......@@ -43,7 +43,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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